A deduction game show where two contestants answer trivia while a panel of celebrities feeds them advice. But one panelist is secretly helping, and one is secretly lying. Winning isn't about knowing the answers. It's about knowing who to trust.
Every episode, the panel is secretly assigned roles the contestants can't see. The same six faces give advice all game β the whole challenge is reading them.
Secretly on the contestant's side. Usually steers them right, but not always. That margin is what makes them hard to read.
Secretly working against the contestant. Sells wrong answers with total confidence.
No agenda, close to a coin flip. They're the noise the Helper and Deceiver hide inside.
Contestants don't just answer trivia β they build a case. At three checkpoints and again at the end, they name who they think the Helper and Deceiver are. Getting it right at the final reveal pays more than a flawless game of trivia ever could.
A perfect trivia run is worth 5,500 points. Correctly identifying both hidden roles at the final reveal pays 6,000. The trailing contestant is never out of it, and the reveal can flip the standings in a single move.
| Round | Questions | Theme | Per question |
|---|---|---|---|
| Round 1 | Q1β5 | Household Knowledge | 100 pts |
| Round 2 | Q6β10 | Common Education | 200 pts |
| Round 3 | Q11β15 | Advanced Knowledge | 300 pts |
| Round 4 | Q16β20 | Expert & Curveball | 500 pts |
At each checkpoint, production can silence one panelist for the next stretch. It's a single, table-wide control that changes what contestants have to work with. By the final round, the board has become an evidence board.
This isn't a deck describing a show. It's the show, running. Start anywhere:
Everything in this file is interactive. The tabs across the top move you between three ways to experience the format β a control room, a broadcast, and a scripted walk-through.
DECEPTION is a deduction-based game show where contestants answer trivia while receiving advice from a panel of celebrities β and not every celebrity is trying to help. Among the panel sit hidden roles: one Helper who usually tells the truth, one Deceiver who steers contestants wrong, and the rest Neutral. Contestants must decide not just which answer is correct, but which celebrities can be trusted β building an evidence board and forming theories about each panelist's true allegiance before the final reveal.
Win the most points by doing three things β and every answer along the way is another clue.
Every celebrity has a pattern. Success comes from separating truth from deception before the final reveal.